OZ Toolbox Overview
MaxScript
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Click and Save the .mzp to your local machine.OZ Toolbox self-installer for 3DsMax
To Install: With 3DsMax running, just drag and drop the attached .mzp onto your viewport and follow the prompt. Drag and Drop into Max's Viewport.
I. Overview II. Tools Section A. Shader Worx [...] 1. 1. C. ozPuppeteer: Rigging & Skinning Tools [...] 1. 1. III. Select/Deselect Section A. Select by Skin, Animated Objects B. Select by Display Property C. Select by Alamo: [...] • (ALT Click) Subtracts from current selection
• (CONTROL Click) Adds to current selection • (SHIFT Click) Toggles "AsLinks" display 1. Select Alamo Bone 2. Select Alamo Geometry 3. Select Alamo Collision 4. Select ALT States a. ALT0: 100-67% health b. ALT1: 66-34% health c. ALT2: 33-1 % health d. ALT3 0% / Death 5. Select Alamo Proxy Objects 6. Select Alamo Debris Nodes 7. Select Alamo Lights 8. Select Alamo Dazzles IV. Project Specific Section A. Mytheon B. MMORTS 1. Scale Reference Library 2. Infantry Animation Pose Library V. Export Functions A. Standard Export B. Animation Export (WIP) C. ExportByLayers D. COMPILE TO GAME 1. Test Art in-game 2. No XML or chisel required VI. Options A. AutoBak (Where's your local autoback folder for Max?) X. Setup (Under the Hood) |
setPose v1.0
MEL Script
- - - Download from the sidebar - - ->
MEL file contains description and setup instructions.
ozTglIsoSel
Desciption: Toggles visibility of currently selected components & objects per active viewport without having access the show > Isolate Select > View Selected located a few clicks deep; which also disapears when switching between viewports.
Makes for easy nativagation around dense polys and crevices when modeling.
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keybind command: ozTglIsoSel;

































QUICK TIP: » If you're not sure about a tool in the OZ toolbox, just RIGHT CLICK the button in question, and receive a brief discription of that tool.