OZ Toolbox Overview
MaxScript
OZtoolbox Interface

INSTALLATION: [...]

Click and Save the .mzp to your local machine.OZ Toolbox self-installer for 3DsMax

To Install:
With 3DsMax running, just drag and drop the attached .mzp onto your viewport and follow the prompt.
Drag and Drop into Max's Viewport.

i

SETUP:
After installation is complete. The user will be prompt to set their working project's directory
before continuing.

importantThis is important because many of the tools and dependencies re/ly on the location specified here.
(i.e. "D:\projects\Mytheon\Mytheon")

QUICK TIP: » If you're not sure about a tool in the OZ toolbox, just RIGHT CLICK the button in question, and receive a brief discription of that tool.

I.   Overview
     A. Tools Section
     B. Selections Section
     C. Project Specific Section
     D. Export Functions
     E. Options


II. Tools Section
     A. Shader Worx [...]

         1.   Toggle DirectX
         2. DX19 (places directX shader in slot 19 of the materialEditor)
         3. rPath (re-paths txtr map to the correct location on the users local machine)
         4. ShaderCreator beta (create directX shader from Max's Standard Shaders.)
         5. cycleMap (cycle through checkered textures)
         6. empty
         7. MrAO (render Ambient Occlusion to clipboard using mentalRay renderer)
         8. LtAO (bake Ambient Occlusion using LightTracer)
         9. UVrnd (render UVs to clipboard)

     B. Export Assistant [...]

          1. Collision Creator
          2. Wall Splines (for Alamo Wall/Cliff Tool)
          3. Detach By Material ID
          4. Debris Setup (auto-align and placement for export)
          5. SkinShader Check (check & change all skinned geo to have skin shader)


     C. ozPuppeteer: Rigging & Skinning Tools [...]

          1. Automated Rigging Setup
          2. HierarchyHierophant
              a. KeyFraming & Animation Tools
                  i. (Control Click) for MasterKeyZ
                  ii.(ALT Click) for XYZed KeyZ
          3. ozSlave beta

     D. Asset Management [...]

          1. Rename objects
          2. +P4 (add & check out files from P4)
              a. (Control Click) to add/check out current maxfile
          3. List Dependencies
          4. Reset Xform (actually resets scale :)

     E. Lighting & Rendering


III. Select/Deselect Section
     A. Select by Skin, Animated Objects
     B. Select by Display Property
     C. Select by Alamo: [...]
             • (ALT Click) Subtracts from current selection
             • (CONTROL Click) Adds to current selection
             • (SHIFT Click) Toggles "AsLinks" display
         1. Select Alamo Bone
         2. Select Alamo Geometry
         3. Select Alamo Collision
         4. Select ALT States
             a. ALT0: 100-67% health
             b. ALT1:  66-34% health
             c. ALT2:  33-1 % health
             d. ALT3  0% / Death
         5. Select Alamo Proxy Objects
         6. Select Alamo Debris Nodes
         7. Select Alamo Lights
         8. Select Alamo Dazzles

IV. Project Specific Section
     A. Mytheon
     B. MMORTS
         1. Scale Reference Library
         2. Infantry Animation Pose Library

V.  Export Functions
     A. Standard Export
     B. Animation Export (WIP)
     C. ExportByLayers
     D.  COMPILE TO GAME
         1. Test Art in-game
         2. No XML or chisel required

VI. Options
     A. AutoBak (Where's your local autoback folder for Max?)
X.  Setup (Under the Hood)


setPose v1.0
MEL Script
- - - Download from the sidebar - - ->
MEL file contains description and setup instructions.


ozTglIsoSel

Desciption: Toggles visibility of currently selected components & objects per active viewport without having access the show > Isolate Select > View Selected located a few clicks deep; which also disapears when switching between viewports.
Makes for easy nativagation around dense polys and crevices when modeling.
• keybind command: ozTglIsoSel;