I wanted to first introduce an overview of the OZ Toolbox.
The entire toolbox is not currently available for public download, although i have begun to outline and describe many of the functions contained therein.
As I work on converting and optimizing the code for public release of each tool and function, I will be updating the links when new documentations are posted and tools are available for use.
So please check back, or hit me up if there are any of interest to you.
Also, if you have any requests or suggestions, i would love to hear them.
Thanks and Enjoy…
~ΦZ
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INSTALLATION: [...] Click and Save the .mzp to your local machine. OZ Toolbox self-installer for 3DsMax
not currently formatted for public download. To Install: With 3DsMax running, just drag and drop the attached .mzp onto your viewport and follow the prompt. Drag and Drop into Max’s Viewport.
I. Overview A. Tools Section II. Tools Section 1. 1. C. ozPuppeteer: Rigging & Skinning Tools [...] a. Muzzle FX Control (img1, img2)
2. a. KeyFraming & Animation Tools i. (Control Click) for MasterKeyZ 3. 1. a. Based off of Alec Fredericks’ maxscript, ‘Object Renamer‘ 2. a. (Control Click) to add/check out current maxfile 3. E. Lighting & Rendering III. Select/Deselect Section A. Select by Skin, Animated Objects • (ALT Click) Subtracts from current selection 1.
Select Alamo Bone2. Select Alamo Geometry3. Select Alamo Collision4. Select ALT States a. ALT0: 100-67% health
b. ALT1: 66-34% health c. ALT2: 33-1 % health d. ALT3 0% / Death 5.
Select Alamo Proxy Objects6. Select Alamo Debris Nodes7. Select Alamo Lights8. Select Alamo DazzlesIV. Project Specific Section A. Mytheon 1. Scale Reference Library V. Export Functions A. 1. Test Art in-game VI. Options A. AutoBak (Where’s your local autoback folder for Max?) X. Setup (Under the Hood) |


































QUICK TIP: » If you’re not sure about a tool in the OZ toolbox, just RIGHT CLICK the button in question, and receive a brief discription of that tool.