OZ DirectX Toggle macroscript for 3Ds Max released…
Discription:
Creates a standard software shader using the base texture from the assigned DirectX shader and sets Max’s viewport to display the assigned DirectX shader as software render, and toggles between the two shader display styles.
For a detailed explanation of what goes on behind the scenes of this script, view the following tutorial post HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max’s Viewport.
This script automates that process and toggles between each viewport rendering style of the selected object.




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