Blendshape FaceRig » MotionBuilder
I’m in the process of creating custom constraints in MotionBuilder for a cleaner setup of these networks by optimizing and isolating connections and data entry points. This will make the blendshape rig much easier to manage and adapt to any necessary changes with target shapes and their associated values that occur when adjustments/improvements are required.
photogrammetry » Maya3D » MotionBuilder » GameEngine
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