"Jason is a talented technical artist, not only capable in area of mass-producing game ready 3D models (complete with textures and UV mapping), but was the heart of building our asset-to-game management tools. He is extremely adept at writing tool scripts, and knowledgeable on a variety of 3D platforms (i.e. 3DSMax, Maya, Mudbox, etc.). He is an important asset to any team, and is a keystone in streamlining the production of the entire art department." October 15, 2010