Posts Tagged ‘Maya’
// Posted in Game Titles, Motionbuilder, Pipeline, Showcase | No Comments »
Tags: Animation, game engine, GameDev, Maya, Motionbuilder, Rigging, Show Reel, Showcase
June 20, 2011
Similar to 3ds Max’s Turn Edge, except this tool is based on a quad/poly face selection. Select a face, then Turn Edge. The TriangleEdge of the selected Quad/Polygon is turned.
TogglePolygonFaceTriangles command is included in the UI for the user to easily view the angles of each Triangle Edge before editing.
It’s nothing fancy or complex, although it is ideal for quickly tweaking undesirable polygonal bending of correctly skinned/wieghted low-poly skeletal meshes. (i.e. incorrect poly bending, clipping or intersections)
Especially when characters have various garments, add-ons or other accessories where character culling (for game assets) can’t be used and precise weighting is needed.
Non-invasive modification of skeletal mesh. Skin Weights are preserved. And the procedure’s history is removed upon completion.
Unfortunately we cannot delete the newly created edge without maya reverting the original direction of that edge…sorry
* Copy the ozTurnEdge.mel file to your Documents and Settings\[user name]\My Documents\maya\[version]\scripts\ folder.
* Restart / Run Maya or enter rehash; in the command line if Maya is already running.
* ozTurnEdge; will source the script and open the tool’s UI.
// Posted in MEL Scripts | No Comments »
Tags: Characters, Maya, MEL, OZ Tools, Rigging, Skinning, Vertex Weighting
November 11, 2008
Very simple MEL script that Toggles visibility of currently selected components & objects per active viewport without having access the show > Isolate Select > View Selected located a few clicks deep; which also disapears when switching between viewports. I just got tired of tearing off the panel every time a viewport was switched.
Makes for easy nativagation around dense polys and crevices when modeling.
• keybind command: ozTglIsoSel;