Similar to 3ds Max’s Turn Edge, except this tool is based on a quad/poly face selection. Select a face, then Turn Edge. The TriangleEdge of the selected Quad/Polygon is turned.
TogglePolygonFaceTriangles command is included in the UI for the user to easily view the angles of each Triangle Edge before editing.
It’s nothing fancy or complex, although it is ideal for quickly tweaking undesirable polygonal bending of correctly skinned/wieghted low-poly skeletal meshes. (i.e. incorrect poly bending, clipping or intersections)
Especially when characters have various garments, add-ons or other accessories where character culling (for game assets) can’t be used and precise weighting is needed.
Non-invasive modification of skeletal mesh. Skin Weights are preserved. And the procedure’s history is removed upon completion.
Unfortunately we cannot delete the newly created edge without maya reverting the original direction of that edge…sorry
* Copy the ozTurnEdge.mel file to your Documents and Settings\[user name]\My Documents\maya\[version]\scripts\ folder.
* Restart / Run Maya or enter rehash; in the command line if Maya is already running.
* ozTurnEdge; will source the script and open the tool’s UI.