- I actually wrote this a few years back, while working on the rig of a winged-character [containing “branches” of joints in each wing]. I never got around to publishing it to the web, but it met my objective and has definitely come in handy for me ever since, and thought it worthy of sharing.
Setup / Installation Instructions:
1. Copy setPose.MEL to Maya’s “scripts” folder
[i.e. ..\My Documents\maya\8.0\scripts]
*note: type rehash; in the command line to avoid having to restart Maya for any newly added scripts to the directory.
2. To source the script type setPose; in maya’s command line to access the tool’s window.
(after its run, you may want to middle-mouse drag that command to a shelf for future use)
3. Follow the instructions recalled in the help line.
Description / Usage:
1. copies, or mirrors, a designated pose from selected hierarchy and applies that pose to a specified target hierarchy.
(i.e. left arm position, shoulder joint and associated child joints, is stored and applied to the right arm at anytime)
2. options for keyframing and pose manipulation can be controlled via the script’s window.
3. handy for animating (run / walk cycles, etc.), defining set driven keys and rig setup
. . . where it is desirable for a mesh animation to have (nearly) symmetrical poses at altering, or opposing, times.
I hope to return back here shortly, to follow-up with a brief demonstration or screen shot instructions. But the script itself is very simple and should be pretty self explanatory.
Any questions, comments, etc. you know what to do …just voice it.
!njoy…
– ΦZ / JB